Little -known RPG similar to Baldur’s Gate 1, 2 and Pillars of Eternity. Very early access. Review without spoilers.
The game is declared for platforms: Windows, Linux, Mac OS.
Lyrical introduction
I was pretty imbued with the game, but I caught a critical bug. Then my hero cannot go. Therefore, the first glance.
The world struck a certain curse. The war rages around. Our hero falls into the epicenter of events.
The gameplay is a classic party RPG with plots and a third -person view. A distinctive feature is that you need to read dialogs and descriptions very carefully (for example, in scrolls), the player does not lead by the handle from point to point, you need to delve into the process.
First we create a hero. There are a lot of classes and classes, and not all of them are combined for use. The character parameters, in my opinion, are not enough, but still enough to be called RPG.
On the segment where we managed to play, we are engaged in the fact that we participate in the plots and explore quite beautifully made locations.
The battle is made dynamic (the characters are continuously attacking, following the instructions received from the player), with the possibility of a pause to give orders. Sharls in the game look very good. Judging by my experience and the screenshots visible – it is not a rarity of mass kneading. It is possible to use active skills or configure the manner of a detachment battle that gives Buffs.
A lot of loot is presented in the form of equipment that is useful for crafting ingredients and recipes, there are scrolls with magic. Judging by the large number of slots of the character’s equipment and the abundance of falling things out – it will be interesting to bother with the shmot (and even now). There are both common quality things and enchanted.
There is a system for cooking food and creating potions. It does not work impeccably, but it looks good potent. It is necessary to mix the ingredients according to recipes or following the instructions of other characters. Kraft is not instantaneous, you need to wait for 8 hours of playing time while the product is ready.
An increase in the level of the hero is accompanied by obtaining skills and studying new active skills. There are not many of them, it’s pretty easy to figure it out.
Description of early access
Since the game is at a very early stage of development, I will describe the current state of the project and the declared prospects
– Two chapters out of four chapters are currently ready.
– The combat system, craft, skill parameters are declared as completed, minimal improvements will be made in them.
– Release presumably in the first https://playluckcasino.co.uk/ quarter of 2022.
About the sad state of some elements of the game, let’s talk in the minus section.
Consider the pros and cons of the game, let us summarize.
+ Pleasant, modern (for the genre) graphics.
+ Good musical and sound accompaniment.
+ The plot looks interesting. A lot of high -quality English text, partially well voiced.
+ Still, it is rather good than a bad system of races, classes and abilities.
+ A lot of loot: equipment and all useful things.
+ Simple, but if it works fine, a good craft system.
– Possible presence of critical bugs. Personally, I caught the next – my hero as a greedy hamster (as always) vacuumed everything that was not nailed with nails, there was a overload and he could not move. That is, in no way. Throwing (crying with bloody tears from greed) things from the inventory are not possible. I hope to fix it. (The solution was found, it turns out to go into the properties of the object on the right mouse button and there is a drop button = throw out)
– In my opinion, this is also a bug, although it was perhaps it was a craft training. I found a recipe with a clear description of the manufacture of potions. When learning, he added the ingredients and – it turned out dust. Of course I were given another task, but I would like the description to correspond to the real possibility of manufacturing.
– A bastard scroll of objects identification came across. Of course it’s good that it is not consumed, but I would like it to work normally (one scroll, one thing)
– There is no Russian localization of the text yet, but they promise to cut off the release. English in the game is quite complicated, with its medium-infinite level of knowledge, pulling confidently, but at the limit.
It is always good when there is at least the potential for the fact that a new high -quality RPG will appear. There are problems, but there are also positive points. In general – you need to monitor the development and see what happens in the end. As for me, the potential in order to become a light (smoke, obviously older) version of Pillars of Eternity has a game.
PS: probably did not reveal all aspects, could miss something. I will be glad to supplement/adjust the review or answer questions in the course of communication in the comments.
PPPS: The game is very spoiler. I don’t recommend watching it video or streams if you plan to play yourself.
All good games!
The best comments
You read the review of the LVVRUNner review, because the author has nothing to do.
And so, the first thing I want to say after reading the review, the author will never mention the name of the viewed game for the whole text, and the text will not force to return to the beginning, to find out what the author is talking about, because after his desire or interest will not appear in this. Do you deliberately avoid pronouncing her name or you just forgot it in the course of writing a review, this is the question that interests me first.
I also want to note a rather greater tolerance for the game, because if this piece of code laguted me so that I could not play it further, my spectrum of emotions would not allow the narrative equally detached from this event. How did you overpower yourself in writing all this to write so detached?
On the segment where we managed to play, we are engaged in the fact that we participate in the plots and explore quite beautifully made locations.
Laconicism, of course, also captivates. At some point, it seems that you did not launch and went through the game, sitting at the computer, but you really really conduct reconnaissance in the rear, changing your original, you send small but very important messages that must have a limit. True, it is sometimes incomprehensible what it is, this limit, because there can be three sentences and a little more than three.
Well, in conclusion, I want to say: lvvrunner, short reviews have become your business card, but what is the joke so often to write them, especially for games that are few, who plays?
There is a good idea? Feel free to voice and if it is something sensible, I will accept it.
Well, I don’t see you for your notes at all. I see an example of "collective creativity", but you somehow got lost behind him. Behind a set of facts, for a brief and simple presentation of three plot sentences and without any personal story. Yes, even at the beginning, if you said that you passed and wrote on the indication soon a hundred reviews here and continue to explore new “depths”, it would be more interesting for many to read it.
Haste! The kingdom is in danger.
Thanks for the detailed comment. I’ll try to break the answer into several semantic parts.
1) Why don’t I write in the text the name of the game? Because my literary taste says that writing “Game” or “Project” is better than Black GeeSer: Couriers of Darkness.
2) a piece of code did not lag, this is the point. As it turned out – a rather button for the release of objects is located in an unobvious place. In order to find this solution, it took two days.
3) stylistics of the presentation. Many copies were broken on this occasion, but what the reviews are obtained, in fact this is the fruit of collective creativity. For a long time he collected a feedback, opinions, read comments and came to the conclusion that it was necessary to turn off personal experiences as much as possible and tell more facts that readers will appreciate themselves. Specifically, in this case, the game was full of spoilers (I had to not tell the tangible part of the story) and the fact that it was far from possible to pass. But I work on the stylistic component, constructive sentences are welcome. There is a good idea? Feel free to voice and if it is something sensible, I will accept it.
4) the joke is that I write reviews (and I play) only those games that I liked something and in which the desire to play arose. Most of the games I are interested in – indie. So it turns out. Although in this case the toy is quite serious. If everything ends successfully, then it will be a good isometric RPG to the release, and also made as it is necessary, and not with a step -by -step battle.
There were just mass claims to this. I spoke about what I liked, I went into details that readers were not interesting. If you throw back selfishness, then the claims are generally correct-my opinion is such, and another person is another. And it just turned out that the facts on which the reader builds his attitude to the game were drowning in personal emotions. Many in PM and comments on it indicated. Well, I obeyed reasonable advice and reduced emotions, and began to consider the mechanics and content of the game in more detail. Of course it was not possible to reduce to zero, but very much. I leave conclusions for my impressions and always emphasize that this is a personal opinion.
Iopyat, if you think logically, if someone has questions or just wants to know personal impressions-there are comments, they are ideally created for such communication.
