PMC in space. Quasimorph

The solar system is divided between corporations. Strange and terrible things happen in this through the soulless world. We have to lead the PMC of cosmic mercenaries, survive and possibly unravel the gloomy secrets of quasorphosis, illness that turns people into otherworldly monsters. Tin here is the complete.

After working for one of the large corporations, our Magnum PMC remains on its own. Demand for mercenaries is huge, so you will not have to cool down for a long time.

After the introductory video, I extremely recommend going through a training mission. In fact, this is a small combat mission that will bring a lot of healthy buns.

Visiting a training training ground is at least for the fact that everything collected on this mission will replenish not to say that it is very large, the arsenal of our PMC on a spaceship.

When the training is over, then all roads are open. The whole solar system is at our service and there is something to do in it.

I will tell you very briefly how everything is arranged here and I will make assumptions (from time to time I can collect pieces of information) regarding Laura.

So. Corporations are fighting for power and everything is clear with this. We help one, then the other and have our own profit from this.

The intrigue and element of surprise are introduced by quasiMorphs. These are otherworldly creatures that penetrate this world through patients with quasiMorphism of people. As always, something has been naked in their experiments of the corporation and now we have what we have.

The disease spread so much that quasiMorphs either captured one of the corporations, or created their fraction. You can even work on them.

Quasmorphs are very fond of the style of South American Indians for some reason. As a rule, these are completely crazy creatures for thirsty massacre and blood.

The whole game consists of constant tasks. We go to them in order to get hold of equipment and useful items in order to extensively fulfill new missions.

Choosing a contract in a special window, watch the conditions (there are restrictions on the execution time, for example), awards that we can get. If everything suits, then we prepare the mercenary for battle.

All our units are at first exactly the same clones.

There are two options for a fighter. "Scouts of Aida" specialize in shooting, and the "eclipse blades" prefer close battle.

There is a small starting arsenal from which we equip our warriors every time before the mission.

I recommend taking with you to a minimum of everything. Grab a little food, but cartridges. If the close battle is interested, then even easier – a knife in the hand and drove. There are a lot of loot on the tasks, and getting dress there is easier.

On the other hand, you can shake so much that you will not know what exactly will be required to save. Almost all objects are useful.

Misses are a decent random -sized randomly generated locations.

The game pushes to https://gibsoncasino.co.uk/ risk and rewards for it if successful. But if the failure, then we lose everything that is acquired by overwhelming labor – and the fighter and the equipment issued to him and the gathered loot.

It is easy to die here. I picked up some sore, there is no medicine. After a dozen two or three moves.

Battles and movements are made in step -by -step mode. Outside the battle, the hero runs faster, the moves occur automatically, and in the battle is already more strictly, in turn with enemies.

Locations are completely divided into cells. During the study, they do not call their eyes, and in battle help to clearly calculate their actions.

I would call the fights different. They can be very simple, but can outstand out into the struggle for life out of the blue. Any wound or disease can lead to the most sad consequences. Fortunately, there is a huge arsenal of medical remedies with different effects, from a rag, from on the course of torn clothes, to complex drugs.

There is a system of separation of the body into areas (arms, legs, etc.D.), everyone can be damaged and cured separately.

The enemies are aggressive. Actively attack. Some are armed with small arms. It is best to deal with opponents as soon as possible, from a safe distance. But sometimes this is impossible, for example, the door opens, and the adversaries right behind her. You have to take the fight right away.

Opponents are not to say that there are many types, but it is dangerous. Fast spiders run through a half -screen, some enemies reborn on the go to xenomorphs.

Interesting combat mechanics that must be taken into account. For example, a crazy bullet caused a detonation of a barrel with fuel, threw a grenade, she hit something and flew back. There are shelters. The elements of the environment are destroyed, including the walls between the rooms. You don’t have to get bored and you have to think through every step.

The levels are very atmospheric, and the depth of the environment is impressive.

Well executed system of survival. There is a supply of calories (satiety), which is consumed while moving along the level. food can be very different. From a nutritious rations scheduled at the station to someone’s leg.

For example, pieces of meat are lying around from an unlucky someone. And we have calories at the end. The meat is not simple, but infected. There are no drugs. So think what to do. Clear business that – to eat, try to survive.

The number of things transferred by the hero is limited a backpack. A little consumables for quick use can be thrown into unloading (the real thing, where ammunition is conveniently laid out and other usefulness), if it is. Even in case of success, the assignment, we can pick up in the form of trophies only what we carried away with us.

And the Luta at the levels of the wagons. Will choose what to choose from. Although sometimes, when something is sharply needed, it may not be available.

From time to time, useful stations are found inside the races. Craft table and medical compartment.

Behind the workbench From the objects found or received from disassembly (you can disassemble at any time and without a workbench) resources we can scuffing something useful or necessary right now.

Medical stations I recommend using it only in case of emergency and reserve for situations when everything went on the beard. They are universal and replace any medicines that you are not easy to find and do not train with yourself.

The system of turnover of objects here turned out to be unexpected. Of the analogues, perhaps, I can only remember Path of Exile. Only instead of fragments and fragments are the value of the things themselves that need to change.

Our PMC is not to say that in good account. They don’t even pay money for tasks. But corporations are still ready to resort to our services and lead a barter.

There are in abundance peaceful stations. Each says what kind of lute she is ready to accept for exchange. Moreover, in the return we will receive with some probability also objects from the list.

Here you need to directly build a clear system of what needs to be collected on tasks and drag to the base for exchange. Moreover, all this is aggravated by the fact that the place in the backpack ends rapidly, and inside the mission these things can be almost completely useless.

On the other hand, you can just go to the mission and put a car there everything that your heart wants and from this carriage specifically choose what you need to drag to the base.

Personally, it seemed to me that the system can be improved by introducing money and the possibility of something exclusive/fractional to buy for them. On the other hand, an element of adventurism is introduced, because you never know what exactly will be possible to get.

The exchange so far looks weak relatively extracted on the tasks of the Luta.

The game reminded of another project that really liked it – Stoneshard. At one time it thundered, but now I somehow forgot. Only there, the Middle Ages, fantasy and the open world, and here space and session tasks. Most likely, a decrease in the popularity of Stoneshard in our region is caused by a great increase in price. I managed to buy it for 200 rubles and is now satisfied as an elephant. Now she is almost 750r at a discount (

In general, if you delve into and be able to win, then Quasimorph is a real gun and Masthev, where almost everything is fine. Only the hero’s frail in terms of quick (very fast) fading from wounds and a small inventory is a little embarrassed.

. Simple, but very atmospheric graphics.

. Good musical and sound accompaniment.

. A huge number of types of weapons and equipment.

. An excellent system of interaction with the elements of the environment and objects. You can tear clothes on rags or even destroy the walls.

. Good craft system. You can create items on a ship or on workbench during races.

. Good step -by -step battles with near and distant battle.

. Colorful dangerous enemies.

. Russian language of the text.

What can be both a plus and a minus:

± The game is not to say that it is difficult. She can be fatally bristled out of the blue. The barrel exploded too closely. Received blood poisoning. He died, passing three or four rooms. Here for such situations you need to morally prepare.

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